https://screamer.wiki/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=9_Screamers_all_at_once&action=feedrecentchanges&feedformat=atomScreamer Wiki - Changes related to "9 Screamers all at once" [en]2024-03-28T15:29:18ZRelated changesMediaWiki 1.40.0https://screamer.wiki/index.php?title=Luna_Game&diff=147749&oldid=147508Luna Game2024-03-28T01:21:23Z<p><span dir="auto"><span class="autocomment">Showcase videos</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:21, 27 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l53">Line 53:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totalling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black-and-white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground which suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totalling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black-and-white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground which suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambience plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her which gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "B... But... Why...?" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game reopens and displays <del style="font-weight: bold; text-decoration: none;">an unnerving </del>image of Pinkie Pie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambience plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her which gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "B... But... Why...?" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game reopens and displays <ins style="font-weight: bold; text-decoration: none;">a disturbing </ins>image of Pinkie Pie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Of special note, if you're playing the demo anytime between 11 A.M. and 5 P.M., the [https://www.youtube.com/watch?v=SjfUW-zcUJ8 Bloody Nav Room music] from the game The White Chamber will start playing over the title reveal.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Of special note, if you're playing the demo anytime between 11 A.M. and 5 P.M., the [https://www.youtube.com/watch?v=SjfUW-zcUJ8 Bloody Nav Room music] from the game The White Chamber will start playing over the title reveal.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Luna Game End (A.K.A Luna Game 5)==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Luna Game End (A.K.A Luna Game 5)==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The official Luna Game 5, officially known as "Luna Game End", was later released on August 22nd, 2012. What is interesting is that this game was considered more of a "project" than all the others by Ceremi due to not only length but the fact that this was saved up to be the conclusion to the series for a whole year. At the time, users questioned why "Unknown project; unknown completion time" appeared on the official Luna Game website (see [[Luna Game#Trivia|Trivia]] below). By the time that the game came out on the date stated prior, the text was replaced with a link to a video that featured a black and red test signal, which becomes garbled by static before fading to a title simply saying "5" then fading out (5 meaning that this is the 5th and final instalment in the series of course).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The official Luna Game 5, officially known as "Luna Game End", was later released on August 22nd, 2012. What is interesting is that this game was considered more of a "project" than all the others by Ceremi due to not only length but the fact that this was saved up to be the conclusion to the series for a whole year. At the time, users questioned why "Unknown project; unknown completion time" appeared on the official Luna Game website (see [[Luna Game#Trivia|Trivia]] below). By the time that the game came out on the date stated prior, the text was replaced with a link to a video that featured a black and red test signal, which becomes garbled by static before fading to a title simply saying "5" then fading out (5 meaning that this is the 5th and final instalment in the series of course).</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*lunaga.me</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*lunaga.me</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Showcase videos===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Showcase videos===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><u>NOTE</u>: The following videos <del style="font-weight: bold; text-decoration: none;">contain </del>disturbing imagery!</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><u>NOTE</u>: The following videos <ins style="font-weight: bold; text-decoration: none;">involve </ins>disturbing imagery!</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*<b>First game</b>: youtube.com/watch?v=5_JRu060KnI</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*<b>First game</b>: youtube.com/watch?v=5_JRu060KnI</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*<b>Second game</b>: youtube.com/watch?v=6_cZD8MZDcU</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*<b>Second game</b>: youtube.com/watch?v=6_cZD8MZDcU</div></td></tr>
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</table>NurulHudahttps://screamer.wiki/index.php?title=Luna_Game&diff=147508&oldid=144140Luna Game2024-03-22T14:56:40Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:56, 22 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>However, little does the player know that unlike in most scary games where it is a linear "Point A to Point B" type of goal that ends in a jumpscare, the screamers in Luna Game are triggered by a time limit (not shown in-game) that starts ticking the moment the application runs. To make it even more confusing, the time limit itself is randomly assigned, though it is usually between 10-20 seconds or, on rare occasions, 30 seconds. For example, one player may end up getting 10 seconds while another may end up with 16 seconds, making the screamers almost unpredictable though most players see them around the point in which they are close to a T-shaped platform on the ground. With that said, it is also possible for the [[screamer]] to appear even if the player did not move Luna at all.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>However, little does the player know that unlike in most scary games where it is a linear "Point A to Point B" type of goal that ends in a jumpscare, the screamers in Luna Game are triggered by a time limit (not shown in-game) that starts ticking the moment the application runs. To make it even more confusing, the time limit itself is randomly assigned, though it is usually between 10-20 seconds or, on rare occasions, 30 seconds. For example, one player may end up getting 10 seconds while another may end up with 16 seconds, making the screamers almost unpredictable though most players see them around the point in which they are close to a T-shaped platform on the ground. With that said, it is also possible for the [[screamer]] to appear even if the player did not move Luna at all.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once the timer hits zero, one of two edited <del style="font-weight: bold; text-decoration: none;">pictures </del>will be shown with two different soundtracks each (soundtracks are randomly assigned) to startle the player: </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once the timer hits zero, one of two edited <ins style="font-weight: bold; text-decoration: none;">imagery </ins>will be shown with two different soundtracks each (soundtracks are randomly assigned) to startle the player: </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">A picture </del>of [https://mlp.fandom.com/wiki/Pinkie_Pie Pinkie Pie] smiling with black eyes and white pupils. Two different slow remixes of the "[https://mlp.fandom.com/wiki/Laughter_Song Laughter Song]" from the episode <i>Friendship is Magic Part 2</i>, will start playing.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">An image </ins>of [https://mlp.fandom.com/wiki/Pinkie_Pie Pinkie Pie] smiling with black eyes and white pupils. Two different slow remixes of the "[https://mlp.fandom.com/wiki/Laughter_Song Laughter Song]" from the episode <i>Friendship is Magic Part 2</i>, will start playing.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An image of Apple Bloom grimacing against a light that only shows her eyes, teeth, and part of her yellow skin including her mane. The two soundtracks are remixes of the songs "[https://mlp.fandom.com/wiki/Evil_Enchantress_song Evil Enchantress]" from the episode <i>Bridle Gossip</i> and "[https://mlp.fandom.com/wiki/Hush_Now_Lullaby Hush Now Lullaby]" from the episode <i>Stare Master</i>.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*An image of Apple Bloom grimacing against a light that only shows her eyes, teeth, and part of her yellow skin including her mane. The two soundtracks are remixes of the songs "[https://mlp.fandom.com/wiki/Evil_Enchantress_song Evil Enchantress]" from the episode <i>Bridle Gossip</i> and "[https://mlp.fandom.com/wiki/Hush_Now_Lullaby Hush Now Lullaby]" from the episode <i>Stare Master</i>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Aftermath===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Aftermath===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totalling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black-and-white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground which suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As such, the player can play one of six different levels, each with a different item to collect such as books for [https://mlp.fandom.com/wiki/Twilight_Sparkle#Alicorn Twilight Sparkle], candy for Pinkie Pie, snowflakes for [https://mlp.fandom.com/wiki/Rainbow_Dash Rainbow Dash], apples for [https://mlp.fandom.com/wiki/Applejack Applejack], emeralds for [https://mlp.fandom.com/wiki/Rarity Rarity], or carrots for Fluttershy. For each quest accomplished, the respective pony whose items have been fully collected will thank the player and ask them to collect more, totalling up to 49 items that the player must collect on a platforming stage, set to "[https://www.youtube.com/watch?v=RbI_uaL6NVI Winter -B- Gone: A Remix]" by "That" Technique. However, there is a 50th item that must be collected which is a black-and-white version of the item. When the player touches it, the music halts to a loud boom. After this, all that can be done is to press on, jumping over a platform towards the solid ground which suddenly disappears. As Luna falls to her doom, some dramatic music (actually from the game Amnesia: The Dark Descent) starts playing as the screen fades to black.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambience plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her which gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "B... But... Why...?" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game <del style="font-weight: bold; text-decoration: none;">opens again </del>and displays <del style="font-weight: bold; text-decoration: none;">a disturbing </del>image of Pinkie saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The screen flashes white and an image of Luna in her "Nightmare Moon" form appears followed by her eyes glowing and flashing. The screen returns to where the player last stopped before the falling, but everything now has a reddish tint. When the player continues back to the previous area, some foreboding ambience plays (again taken from Amnesia) as the ponies talk to Luna about how Pinkie Pie is looking for her. By the time the player reaches Pinkie Pie, she welcomes Luna and tells her how "you can never have too many parties!" As she continues to talk about parties, Luna is told by an ominous whisper that she must kill her which gets aggravated, and tells her to "KILL HER NOW!" Following the voice, Luna slashes Pinkie from her back to her chest where, in a state of shock, she goes "B... But... Why...?" After a short second, the top half of her body begins sliding off and the game closes. To the player's dismay, the game <ins style="font-weight: bold; text-decoration: none;">reopens </ins>and displays <ins style="font-weight: bold; text-decoration: none;">an unnerving </ins>image of Pinkie <ins style="font-weight: bold; text-decoration: none;">Pie </ins>saying "This Isn't Over" with the same loud "LOVE ME!!" soundbite from the third game, which stops the game shortly after.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like in the 4th game, trying to reopen the game again is pointless since it now displays more text saying "The past cannot be changed...", though it can be played again using the method stated above to play Luna Game 4 again.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When the player reopens the game and goes right, they will teleport to a room with a massive Pinkie Pie which will slowly become more decrepit. Platforms will appear and the player will have to jump into her mouth and the sound of Pinkie Pie eating and swallowing Luna will be heard. In a weird turn of events, Luna will for some reason appear in the [https://earthbound.fandom.com/wiki/Devil%27s_Machine Devil's Machine] from [https://en.wikipedia.org/wiki/EarthBound EarthBound] (right down to using the [https://www.youtube.com/watch?v=3i8eHaKil7Y same music]) and Pinkie Pie clones will appear and disappear. Suddenly, Nightmare Moon's head will appear, and words saying "YOU KNOW WHAT YOU HAVE TO DO" will appear with her. When the player goes down until the screen goes black, Luna will be seen lying on the ground dead and bloodied. A black screen will appear with text saying "YOU'RE NEXT" superseded by a zalgofied Pinkie Pie popping up for a split second. As the game closes, if the player has a CD tray, it will open up by itself.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When the player reopens the game and goes right, they will teleport to a room with a massive Pinkie Pie which will slowly become more decrepit. Platforms will appear and the player will have to jump into her mouth and the sound of Pinkie Pie eating and swallowing Luna will be heard. In a weird turn of events, Luna will for some reason appear in the [https://earthbound.fandom.com/wiki/Devil%27s_Machine Devil's Machine] from [https://en.wikipedia.org/wiki/EarthBound EarthBound] (right down to using the [https://www.youtube.com/watch?v=3i8eHaKil7Y same music]) and Pinkie Pie clones will appear and disappear. Suddenly, Nightmare Moon's head will appear, and words saying "YOU KNOW WHAT YOU HAVE TO DO" will appear with her. When the player goes down until the screen goes black, Luna will be seen lying on the ground dead and bloodied. A black screen will appear with text saying "YOU'RE NEXT" superseded by a zalgofied Pinkie Pie popping up for a split second. As the game closes, if the player has a CD tray, it will open up by itself.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===== Friday the 13th Easter Egg and Other Secrets (Luna Game 5) =====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===== Friday the 13th Easter Egg and Other Secrets (Luna Game 5) =====</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the player changes their system date to Friday the 13th (in a reference to the horror franchise [[Wikipedia:Friday the 13th (franchise)|<del style="font-weight: bold; text-decoration: none;">with </del>the same name]]), the player gets a special cutscene in which Pinkie will face Nightmare Moon. Nightmare Moon reveals why she killed Pinkie Pie, claiming that "a party doesn't make up for 1000 years of suffering", scaring Pinkie and causing her to talk some sense into the princess. Shockingly, Nightmare Moon breaks the fourth wall by saying "SHH! Someone is listening" and then a screamer of [https://mlp.fandom.com/wiki/Scootaloo Scootaloo] appears screaming "Leave This Place!"</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the player changes their system date to Friday the 13th (in a reference to the horror franchise [[Wikipedia:Friday the 13th (franchise)|<ins style="font-weight: bold; text-decoration: none;">of </ins>the same name]]), the player gets a special cutscene in which Pinkie will face Nightmare Moon. Nightmare Moon reveals why she killed Pinkie Pie, claiming that "a party doesn't make up for 1000 years of suffering", scaring Pinkie and causing her to talk some sense into the princess. Shockingly, Nightmare Moon breaks the fourth wall by saying "SHH! Someone is listening" and then a screamer of [https://mlp.fandom.com/wiki/Scootaloo Scootaloo] appears screaming "Leave This Place!"</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Pressing the keys "I, K, and T" will trigger one of two Easter eggs depending on the area of the game you're in. If they are pressed in either of the first two rooms before the game gets creepy, a zalgofied Pinkie screamer will appear and the game will close. If they are pressed in the area with the shadow ponies, the static will flicker again, which can be used to reveal two things: a sprite of Pinkie Pie staring at the player shortly after passing Lyra, or the Ursa Minor from the episode <i>Boast Busters</i> looming behind Luna just before the running section. Starting in the section with the giant Pinkie head, these keys won't do anything.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Pressing the keys "I, K, and T" will trigger one of two Easter eggs depending on the area of the game you're in. If they are pressed in either of the first two rooms before the game gets creepy, a zalgofied Pinkie screamer will appear and the game will close. If they are pressed in the area with the shadow ponies, the static will flicker again, which can be used to reveal two things: a sprite of Pinkie Pie staring at the player shortly after passing Lyra, or the Ursa Minor from the episode <i>Boast Busters</i> looming behind Luna just before the running section. Starting in the section with the giant Pinkie head, these keys won't do anything.</div></td></tr>
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</table>NurulHuda1427https://screamer.wiki/index.php?title=K-fee_commercials&diff=147506&oldid=147315K-fee commercials2024-03-22T14:37:30Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:37, 22 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13">Line 13:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|to advertise = A coffee drink</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|to advertise = A coffee drink</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Quote|Ever been so wide awake?|K-fee's iconic <del style="font-weight: bold; text-decoration: none;">slogan</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Quote|Ever been so wide awake?|K-fee's iconic <ins style="font-weight: bold; text-decoration: none;">advertising campaign</ins>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In April <del style="font-weight: bold; text-decoration: none;">2005</del>, a German beverage company named [[wikipedia:Jump scare#In advertising|'''K-fee''']] released nine 20-second-long television commercials as part of their ''Wide Awake'' campaign to advertise their coffee drink. These commercials have been heavily criticized for their content and many feel that the adverts are very uncommercial and upsetting. However, their shocking visual is built to simulate the effect that the product has on the viewer.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In April <ins style="font-weight: bold; text-decoration: none;">2004</ins>, a German beverage company named [[wikipedia:Jump scare#In advertising|'''K-fee''']] released nine 20-second-long television commercials as part of their ''Wide Awake'' campaign to advertise their coffee drink. These commercials have been heavily criticized for their content and many feel that the adverts are very uncommercial and upsetting. However, their shocking visual is built to simulate the effect that the product has on the viewer.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The commercials consist of peaceful scenes, such as a car driving down a grassy hillside to soothing music. However, at some point in the ad, the scene gets briefly interrupted by either a zombie or a gargoyle screaming at the camera, followed by the company's <del style="font-weight: bold; text-decoration: none;">slogan </del>and the product, accompanied by a fast heartbeat.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The commercials consist of peaceful scenes, such as a car driving down a grassy hillside to soothing music. However, at some point in the ad, the scene gets briefly interrupted by either a zombie or a gargoyle screaming at the camera, followed by the company's <ins style="font-weight: bold; text-decoration: none;">advertising campaign </ins>and the product, accompanied by a fast heartbeat.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>K-fee received a lot of complaints from their viewers, and soon after that, the ads stopped being aired on television. Some people say that on some other occasions, a warning message was displayed before the advert played, informing any young children, easily scared individuals, and people with heart or certain health conditions to not view the footage. However, this is unproven.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>K-fee received a lot of complaints from their viewers, and soon after that, the ads stopped being aired on television. Some people say that on some other occasions, a warning message was displayed before the advert played, informing any young children, easily scared individuals, and people with heart or certain health conditions to not view the footage. However, this is unproven.</div></td></tr>
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</table>NurulHuda1427https://screamer.wiki/index.php?title=The_Maze&diff=147505&oldid=145801The Maze2024-03-22T14:34:28Z<p>This is an edit.</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quote|I made this game in October of '04 for Halloween and sent it to a few of my friends in an email. About 5 months later, someone had sent the same email back to my mother! It had turned into a viral email joke. I was very flattered and figured I should make a [[Winterrowd.com|website for all the stupid prank games I've made.]]|[[Jeremy Winterrowd]]<ref>Winterrowd responding to a question on Yahoo Answers http://web.archive.org/web/20191207130448/https://answers.yahoo.com/question/index?qid=20080810043147AA2Ssol</ref>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Quote|I made this game in October of '04 for Halloween and sent it to a few of my friends in an email. About 5 months later, someone had sent the same email back to my mother! It had turned into a viral email joke. I was very flattered and figured I should make a [[Winterrowd.com|website for all the stupid prank games I've made.]]|[[Jeremy Winterrowd]]<ref>Winterrowd responding to a question on Yahoo Answers http://web.archive.org/web/20191207130448/https://answers.yahoo.com/question/index?qid=20080810043147AA2Ssol</ref>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''The Maze''', also known as the '''Scary Maze Game''', is an infamous internet [[screamer]] created in October 2004 by game developer and programmer [[Jeremy Winterrowd]], originally posted to his personal website "[[Winterrowd.com]]".</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''The Maze''', also known as the '''Scary Maze Game''', is an infamous internet [[screamer]] <ins style="font-weight: bold; text-decoration: none;">Flash game </ins>created in October 2004 by game developer and programmer [[Jeremy Winterrowd]], originally posted to his personal website "[[Winterrowd.com]]".</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This Flash prank disguises itself as a simple maze game in which the player has to utilize their mouse cursor to move a small dot through the maze. At the start screen, there is a note informing the player that the objective of the game is to pass through all four levels, and the player cannot touch the walls; however, there are only three levels in the game. The game also explains that it is best with the volume on, but there's no sound in any part of the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This Flash prank disguises itself as a simple maze game in which the player has to utilize their mouse cursor to move a small dot through the maze. At the start screen, there is a note informing the player that the objective of the game is to pass through all four levels, and the player cannot touch the walls; however, there are only three levels in the game. The game also explains that it is best with the volume on, but there's no sound in any part of the game.</div></td></tr>
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</table>NurulHuda1427