The House 2: Difference between revisions

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In the game's final room, the only element that can be interacted with is the safe. The player's task is to figure out the combination to the safe to open it. Using the notes found over the course of the game ("daughter's year of birth", the birth certificate etc.), the player can open the safe using the combination of 1-9-4-7, the year of Alrena's birth. The safe opens and a note, written from Alrena to her mother, can be found. After reading the note, a young girl with long black hair, similar to a Japanese yurei, crawls out of the safe and seemingly disappears.[[Category:Games]] [[Category:Flash]]
In the game's final room, the only element that can be interacted with is the safe. The player's task is to figure out the combination to the safe to open it. Using the notes found over the course of the game ("daughter's year of birth", the birth certificate etc.), the player can open the safe using the combination of 1-9-4-7, the year of Alrena's birth. The safe opens and a note, written from Alrena to her mother, can be found. After reading the note, a young girl with long black hair, similar to a Japanese yurei, crawls out of the safe and seemingly disappears.[[Category:Games]] [[Category:Flash]]
[[Category:Other makers]]
[[Category:Other makers]]
[[Category:Other scary images]]
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