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m (beep boop updating infoboxes on all pages, replaced: |Picture → |image, |Maker → |maker, |Name → |title, |Release date → |date, |Type → |type)
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{{Spoiler}}{{Infobox
{{Spoiler}}{{Infobox
|Name = The House 2
|title = The House 2
|Picture = House.jpeg
|image = House.jpeg
|Maker = Sinthai Boonmaitree
|maker = Sinthai Boonmaitree
|Type = Flash game
|type = Flash game
|Release date = 2010
|date = 2010
}}
}}
'''The House 2''' is a horror flash game created by a Thai Graphic artist: Sinthai Boonmaitree, and published on his site: "sinthaistudio.com", As the title implies that this game is a sequel to "The House" and the basis for the [[Alrena Roushe's Facebook Profile]] page, the games contains several jumpscares can be considered [[screamers]].
'''The House 2''' is a horror flash game created by a Thai Graphic artist: Sinthai Boonmaitree, and published on his site: "sinthaistudio.com", As the title implies that this game is a sequel to "The House" and the basis for the [[Alrena Roushe's Facebook Profile]] page, the games contains several jumpscares can be considered [[screamers]].
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As the players progress through the house, they collect notes that reveal the family's fate. The mother and father gave birth to a child, Alrena Roushe, but the child had an incurable disease. Instead of letting Alrena suffer later in life, the parents poisoned her and hid her body in a safe. Later, the parents decided to adopt a new child, Nicole A. Matty, as a way of replacing Alrena. But Alrena's vengeful spirit still resided in the house, The parents, racked with guilt and driven mad over what they had done to their daughter, murdered Nicole and the maid then both committed suicide (the father in the shower, the mother in the working room). At the end of the game, it can be assumed that the player is killed by Alrena's vengeful spirit after she is released from the safe.  
As the players progress through the house, they collect notes that reveal the family's fate. The mother and father gave birth to a child, Alrena Roushe, but the child had an incurable disease. Instead of letting Alrena suffer later in life, the parents poisoned her and hid her body in a safe. Later, the parents decided to adopt a new child, Nicole A. Matty, as a way of replacing Alrena. But Alrena's vengeful spirit still resided in the house, The parents, racked with guilt and driven mad over what they had done to their daughter, murdered Nicole and the maid then both committed suicide (the father in the shower, the mother in the working room). At the end of the game, it can be assumed that the player is killed by Alrena's vengeful spirit after she is released from the safe.  
== '''Rooms and Hints''' ==
== Rooms and Hints ==
==='''Room 0'''===
===Room 0===
There are no jumpscares on the outside of the house. Simply click to zoom in and click the wooden boards to remove them and click again to to enter the house.
There are no jumpscares on the outside of the house. Simply click to zoom in and click the wooden boards to remove them and click again to to enter the house.
==='''Living Room'''===
===Living Room===
Click on the light switch, picture frame, and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-").  
Click on the light switch, picture frame, and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-").  
===Bathroom===
===Bathroom===
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===Safe Room===
===Safe Room===
In the game's final room, the only element that can be interacted with is safe. The player's task is to figure out the combination to the safe to open it. Using the notes found over the course of the game ("daughter's year of birth", the birth certificate etc.), the player can open the safe using the combination of 1-9-4-7, the year of Alrena's birth. The safe opens and a note, written from Alrena to her mother, can be found. After reading the note, a young girl with long black hair, similar to a Japanese yurei, crawls out of the safe and seemingly disappears. After a few moments, Alrena slowly rises in front of the screen, gnarled, bloody hands covering her face. After a few more moments of tension, Alrena drops her hands and screams, revealing a twisted face and black eyes. The game then ends.
In the game's final room, the only element that can be interacted with is safe. The player's task is to figure out the combination to the safe to open it. Using the notes found over the course of the game ("daughter's year of birth", the birth certificate etc.), the player can open the safe using the combination of 1-9-4-7, the year of Alrena's birth. The safe opens and a note, written from Alrena to her mother, can be found. After reading the note, a young girl with long black hair, similar to a Japanese yurei, crawls out of the safe and seemingly disappears. After a few moments, Alrena slowly rises in front of the screen, gnarled, bloody hands covering her face. After a few more moments of tension, Alrena drops her hands and screams, revealing a twisted face and black eyes. The game then ends.
=== '''Special Room''' ===
=== Special Room ===
Once players finish the game they can receive a key to the Special Room. This room is in fact a screen of text that summarises the story of the game. However, after a few seconds, Alrena suddenly flashes in front of them with a screech. This is considered to be the scariest moment of the game as it is unexpected.
Once players finish the game they can receive a key to the Special Room. This room is in fact a screen of text that summarises the story of the game. However, after a few seconds, Alrena suddenly flashes in front of them with a screech. This is considered to be the scariest moment of the game as it is unexpected.


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