The House 2: Difference between revisions

Jump to: navigation, search
no edit summary
No edit summary
No edit summary
Line 7: Line 7:
|Quote = Another Game which is a sequel to The House 1.
|Quote = Another Game which is a sequel to The House 1.
}}
}}
[[File:TheHouse21.JPG|230px|thumb|The Door, After starting the gameplay.]]
'''The House 2''' is a horror flash game developed by Thai graphic artist Sinthai Boonmaitree, and published on his website, sinthaistudio.com. It is the sequel to The House and the basis for the [[Alrena Roushe's Facebook Profile]] website. The game contains several jumpscares that can be considered screamers.  
'''The House 2''' is a horror flash game developed by Thai graphic artist Sinthai Boonmaitree, and published on his website, sinthaistudio.com. It is the sequel to The House and the basis for the [[Alrena Roushe's Facebook Profile]] website. The game contains several jumpscares that can be considered screamers.  


Line 17: Line 16:


==='''Room 0: Outside'''===
==='''Room 0: Outside'''===
[[File:TheHouse21.JPG|230px|thumb|The Door, After starting the gameplay.]]
There are no jumpscares on the outside of the house. Simply click to zoom in and click the wooden boards to remove them and click again to to enter the house.
There are no jumpscares on the outside of the house. Simply click to zoom in and click the wooden boards to remove them and click again to to enter the house.


Line 22: Line 22:
* Click on the light switch, picture frame, and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-").  
* Click on the light switch, picture frame, and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-").  
==='''Room 2: The Bathroom'''===
==='''Room 2: The Bathroom'''===
* In this room, click on the shower curtain, toilet, bible, and sink to proceed. You'll know you're making progress when the sink fills with blood and a note appears. The major scare in this scene occurs when the silhouette of a hanging body appears in the shower. Clicking the curtain again shows the body from the legs down. When the body disappears, "FORGIVE ME" appears in bloody writing all over the walls. After a short pause, the shape of a blurry man appears along with a scare chord. The game progresses.
* In this room, click on the shower curtain, toilet, bible, and sink to proceed. You'll know you're making progress when the sink fills with blood and a note appears. The major scare in this scene occurs when the silhouette of a hanging body appears in the shower. Clicking the curtain again shows the body from the legs down. When the body disappears, "FORGIVE ME" appears in bloody writing all over the walls. After a short pause, the shape of a blurry man appears along with a scare chord. The game progresses, The game starts with the player, going into the abandoned house, which no one dared to step a foot inside. Once inside, the player finds himself in the living room of the house. A picture of the family with their daughter, a note, and a broken switch is enabled for the player. The ghost of the maid, weeping and moaning, appears several times, leaving a note and changing the journal pages on the couch. "Daughter's year of birth" is written on the note she leaves at the 2nd she's seen.
The game starts with the player, going into the abandoned house, which no one dared to step a foot inside. Once inside, the player finds himself in the living room of the house. A picture of the family with their daughter, a note, and a broken switch is enabled for the player. The ghost of the maid, weeping and moaning, appears several times, leaving a note and changing the journal pages on the couch. "Daughter's year of birth" is written on the note she leaves at the 2nd she's seen.
[[File:TheHouse3.JPG|thumb|Nicole's Bedroom.|left]]
==='''Room 3: The Bedroom'''===
==='''Room 3: The Bedroom'''===
[[File:TheHouse3.JPG|thumb|Nicole's Bedroom.]]
In Nicole's bedroom, click on the music box, teddy bear, adoption certificate (on the wall), and picture (poking out of the drawer) to proceed. It should be noted that Nicole's spirit will appear several times as you progress the level; sat on the floor, her shadow standing in the window, and darting across the screen. At the end of the level. Nicole's spirit will flash in front of the screen, both close up and in mid-shot, but will disappear and the loading screen will appear. However, this loading screen is to lull you into a false sense of security, as Nicole will suddenly appear in front of you with a bloodied face and twisted smile, and a scream plays.  
* In Nicole's bedroom, click on the music box, teddy bear, adoption certificate (on the wall), and picture (poking out of the drawer) to proceed. It should be noted that Nicole's spirit will appear several times as you progress the level; sat on the floor, her shadow standing in the window, and darting across the screen. At the end of the level. Nicole's spirit will flash in front of the screen, both close up and in mid-shot, but will disappear and the loading screen will appear. However, this loading screen is to lull you into a false sense of security, as Nicole will suddenly appear in front of you with a bloodied face and twisted smile, and a scream plays.  


The third room is called the bedroom, which is the room of the adopted child of the couple, Nicole N. Matty. A music box, Nicole's teddy bear on her bed (the bed's middle part is covered with blood), her adoption certificate, and by the middle of the room's gameplay, a picture of her parents, herself, and her dead sister, Alrena, is enabled for the player to observe. Again, by the middle of the gameplay, three notes appear on the wall and the player has to read them to move on to the next room. "She comes every night. She loves playing hide and seek. She's very good at it, I never find her.". These notes and the picture implies that Nicole's aware of Arlene's existence and that she appears every night. Nicole appears cuddled up next to her bed afterward, and a few seconds later, a bloody text appears on the wall reading, "Play with me." Then the room is completed when Nicole appears on the screen.
The third room is called the bedroom, which is the room of the adopted child of the couple, Nicole N. Matty. A music box, Nicole's teddy bear on her bed (the bed's middle part is covered with blood), her adoption certificate, and by the middle of the room's gameplay, a picture of her parents, herself, and her dead sister, Alrena, is enabled for the player to observe. Again, by the middle of the gameplay, three notes appear on the wall and the player has to read them to move on to the next room. "She comes every night. She loves playing hide and seek. She's very good at it, I never find her.". These notes and the picture implies that Nicole's aware of Arlene's existence and that she appears every night. Nicole appears cuddled up next to her bed afterward, and a few seconds later, a bloody text appears on the wall reading, "Play with me." Then the room is completed when Nicole appears on the screen.
13,301

edits

Navigation menu