The House 2: Difference between revisions

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* Click on the light switch, picture frame and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-").  
* Click on the light switch, picture frame and notes on the sofa and floor to progress. The major scares in this room are the picture frame after the blood drips onto it (the picture pops up with a scare chord) and the maid appearing on the sofa (you must click the sofa note twice after it changes to "she's not-").  
|-|Game Plot=
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==='''Game Plot: Room 1'''===
he game starts with the player, going into the abandoned house, which no one dared to step a foot inside. Once inside, the player finds himself in the living room of the house. A picture of the family with their daughter, a note and a broken switch is enabled for the player. The ghost of the maid, weeping and moaning, appears several times, leaving a note and changing the journal pages on the couch. "Daughter's year of birth" is written on the note she leaves at the 2nd she's seen. The last journal page is left unfinished. ("She's not...)
he game starts with the player, going into the abandoned house, which no one dared to step a foot inside. Once inside, the player finds himself in the living room of the house. A picture of the family with their daughter, a note and a broken switch is enabled for the player. The ghost of the maid, weeping and moaning, appears several times, leaving a note and changing the journal pages on the couch. "Daughter's year of birth" is written on the note she leaves at the 2nd she's seen. The last journal page is left unfinished. ("She's not...)
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* In this room, click on the shower curtain, toilet, bible and sink to proceed. You'll know you're making progress when the sink fills with blood and a note appears. The major scare in this scene occurs when the silhouette of a hanging body appears in the shower. Clicking the curtain again shows the body from the legs down. When the body disappears, "FORGIVE ME" appears in bloody writing all over the walls. After a short pause, the shape of a blurry man appears along with a scare chord. The game progresses.
* In this room, click on the shower curtain, toilet, bible and sink to proceed. You'll know you're making progress when the sink fills with blood and a note appears. The major scare in this scene occurs when the silhouette of a hanging body appears in the shower. Clicking the curtain again shows the body from the legs down. When the body disappears, "FORGIVE ME" appears in bloody writing all over the walls. After a short pause, the shape of a blurry man appears along with a scare chord. The game progresses.
|-|Game Plot=
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==='''Game Plot: Room 2'''===
he game starts with the player, going into the abandoned house, which no one dared to step a foot inside. Once inside, the player finds himself in the living room of the house. A picture of the family with their daughter, a note and a broken switch is enabled for the player. The ghost of the maid, weeping and moaning, appears several times, leaving a note and changing the journal pages on the couch. "Daughter's year of birth" is written on the note she leaves at the 2nd she's seen.
he game starts with the player, going into the abandoned house, which no one dared to step a foot inside. Once inside, the player finds himself in the living room of the house. A picture of the family with their daughter, a note and a broken switch is enabled for the player. The ghost of the maid, weeping and moaning, appears several times, leaving a note and changing the journal pages on the couch. "Daughter's year of birth" is written on the note she leaves at the 2nd she's seen.
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* In Nicole's bedroom, click on the music box, teddy bear, adoption certificate (on the wall) and picture (poking out of the drawer) to proceed. It should be noted that Nicole's spirit will appear several times as you progress the level; sat on the floor, her shadow standing in the window, and darting across the screen. At the end of the level. Nicole's spirit will flash in front of the screen, both close up and in mid-shot, but will disappear and the loading screen will appear. However, this loading screen is to lull you into a false sense of security, as Nicole will suddenly appear in front of you with a bloodied face and twisted smile, and a scream plays.  
* In Nicole's bedroom, click on the music box, teddy bear, adoption certificate (on the wall) and picture (poking out of the drawer) to proceed. It should be noted that Nicole's spirit will appear several times as you progress the level; sat on the floor, her shadow standing in the window, and darting across the screen. At the end of the level. Nicole's spirit will flash in front of the screen, both close up and in mid-shot, but will disappear and the loading screen will appear. However, this loading screen is to lull you into a false sense of security, as Nicole will suddenly appear in front of you with a bloodied face and twisted smile, and a scream plays.  
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==='''Game Plot: Room 3'''===
The third room is called the bedroom, which is the room of the adopted child of the couple, Nicole N. Matty. A music box, Nicole's teddy bear on her bed (the bed's middle part is covered with blood), her adoption certificate and by the middle of the room's gameplay, a picture of her parents, herself and her dead sister, Alrena, is enabled for the player to observe. Again, by the middle of the gameplay, three notes appear on the wall and the player has to read them to move on to the next room. "She comes every night. She loves playing hide and seek. She's very good at it, I never find her.". These notes and the picture implies that Nicole's aware of Arlene's existence and that she appears every night. Nicole appears cuddled up next to her bed afterwards, and a few seconds later, a bloody text appears on the wall reading, "Play with me." Then the room is completed when Nicole appears on the screen.
The third room is called the bedroom, which is the room of the adopted child of the couple, Nicole N. Matty. A music box, Nicole's teddy bear on her bed (the bed's middle part is covered with blood), her adoption certificate and by the middle of the room's gameplay, a picture of her parents, herself and her dead sister, Alrena, is enabled for the player to observe. Again, by the middle of the gameplay, three notes appear on the wall and the player has to read them to move on to the next room. "She comes every night. She loves playing hide and seek. She's very good at it, I never find her.". These notes and the picture implies that Nicole's aware of Arlene's existence and that she appears every night. Nicole appears cuddled up next to her bed afterwards, and a few seconds later, a bloody text appears on the wall reading, "Play with me." Then the room is completed when Nicole appears on the screen.
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* In this room, click the light switch, the poison bottle, the registration of birth (this may be hard to spot in the back of the room) and the rope to proceed. There are two major scares in this room. The first is the mother's body being yanked up into the room, after clicking the rope enough times. Note that in order to proceed, the light must be switched off to retrieve the key from the mother's body. To complete the level, click the note under the bed until the body disappears and the note changes to a photo of Alrena as a baby (this is the profile photo on [[Alrena Roushe's Facebook Profile]]). The second major scare comes after you click on the baby photo and a pair of ghostly hands snatch it away. The final level then begins.
* In this room, click the light switch, the poison bottle, the registration of birth (this may be hard to spot in the back of the room) and the rope to proceed. There are two major scares in this room. The first is the mother's body being yanked up into the room, after clicking the rope enough times. Note that in order to proceed, the light must be switched off to retrieve the key from the mother's body. To complete the level, click the note under the bed until the body disappears and the note changes to a photo of Alrena as a baby (this is the profile photo on [[Alrena Roushe's Facebook Profile]]). The second major scare comes after you click on the baby photo and a pair of ghostly hands snatch it away. The final level then begins.
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==='''Game Plot: Room 4'''===
The fourth room is called "The Work Room", which has a bottle of nitric acid, a rope going down a deep hole, a nearly broken light switch, the birth certificate of Alrena and by the end, a note for an infant Alrena and her picture. By the near end of the room gameplay, a woman's hanged body is instantly pulled up. After you observe the enabled objects after the woman's appereance, a light can be seen on the woman when the switch is turned off, which is the key for the Safe Room. At the end, a note written by the woman and a picture of Alrena can be seen and the woman's body disappears, She appears again at the end.
The fourth room is called "The Work Room", which has a bottle of nitric acid, a rope going down a deep hole, a nearly broken light switch, the birth certificate of Alrena and by the end, a note for an infant Alrena and her picture. By the near end of the room gameplay, a woman's hanged body is instantly pulled up. After you observe the enabled objects after the woman's appereance, a light can be seen on the woman when the switch is turned off, which is the key for the Safe Room. At the end, a note written by the woman and a picture of Alrena can be seen and the woman's body disappears, She appears again at the end.
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* In the game's final room, the only element that can be interacted with is the safe. The player's task is to figure out the combination to the safe to open it. Using the notes found over the course of the game ("daughter's year of birth", the birth certificate etc.), the player can open the safe using the combination of 1-9-4-7, the year of Alrena's birth. The safe opens and a note, written from Alrena to her mother, can be found. After reading the note, a young girl with long black hair, similar to a Japanese yurei, crawls out of the safe and seemingly disappears. After a few moments, Alrena slowly rises in front of the screen, gnarled, bloody hands covering her face. After a few more moments of tension, Alrena drops her hands and screams, revealing a twisted face and black eyes. The game then ends.
* In the game's final room, the only element that can be interacted with is the safe. The player's task is to figure out the combination to the safe to open it. Using the notes found over the course of the game ("daughter's year of birth", the birth certificate etc.), the player can open the safe using the combination of 1-9-4-7, the year of Alrena's birth. The safe opens and a note, written from Alrena to her mother, can be found. After reading the note, a young girl with long black hair, similar to a Japanese yurei, crawls out of the safe and seemingly disappears. After a few moments, Alrena slowly rises in front of the screen, gnarled, bloody hands covering her face. After a few more moments of tension, Alrena drops her hands and screams, revealing a twisted face and black eyes. The game then ends.
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==='''Game Plot: Room 5'''===
The fifth and last room is called the "Safe Room." There is only a safe-deposit box, and the password is "1947", which was Alrena's birth year. A note can be seen inside when the safe-deposit box is opened, and it reads (in blood), "Why? Why I have to die mom? I want to live, no matter what!" The lights start to flicker as Alrena is seen exiting the box. Once she is out of the box, it instantly closes. The game finally ends with a grown up ghost of Alrena, who has no features on her eyes, screaming at the player
The fifth and last room is called the "Safe Room." There is only a safe-deposit box, and the password is "1947", which was Alrena's birth year. A note can be seen inside when the safe-deposit box is opened, and it reads (in blood), "Why? Why I have to die mom? I want to live, no matter what!" The lights start to flicker as Alrena is seen exiting the box. Once she is out of the box, it instantly closes. The game finally ends with a grown up ghost of Alrena, who has no features on her eyes, screaming at the player
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